Ryan Chow's Blog™

A Place Where Voice is Made

Sunday, January 24, 2010

Review of Dead Space




The fact is I have really enjoy most horror games like resident evil, L4D1n2 mostly because I want to get those sudden scared feeling on myself. So recently I have ventured myself on Electronic Arts Space skräckis Dead Space. And it was the nicest horror game that win most of the horror games that I play on its background sound. Background sound actually also plays an important role in a game as Dead Space the background sound that make you always feel like you always be in danger situation where alien may attack you suddenly. This game is mainly about the role of engineer Isaac Clarke (the player,you) travels to the wrecked spaceship USG Ishimura alone as 4 crews with you in the beginning 2 had dead and 2 had escape and went different direction that u went. During the adventure time must not only find out what has happened to the ship, but you needed to fight against the so-called nekromorferna. It can be easy to kill by using the weapons to take off the limbs as arms, legs and tentacles, in order finally to make the process short with the remaining residues.This really train a lot on your aiming skill as the necromorfera some times will approach your suddenly. Furthermore, even the basic weapons, so learn to use stasis to slow down time and kinesi to picking up objects, which can pick up any object like the dead body of nekromorfera or boxes and throw or hold as you wish. Beyond that it is really nice and it looks seriously cool in his spacesuit, the Electronic Arts Redwood Shores studio used a lot of interesting approaches. Instead of health bars and arms ammunition on the screen such as seen directly on the player's back panel and on the actual weapons. All communication is managed via holographic video calls, and even map and equipment are also shown in such a manner, which also means that you must look up things in real time, which increases stress levels in the time-pressed situations and there is no pause game during combat mode. The new feature of the game that I like the most is the holographic map system, which with a quick touch of a laser light from the suit’s glove which shows in which direction you should go. It also functions logically because you actually find yourself on a ship with an internal navigation system. But I like the most because it gives a simple hint to where to go next, which works well given the fact that Dead Space is still incredibly linear. So have a try on it. Sorry for the blur image that i upload due to i used my phone to capture it with my phone and this images were took in the mid of the night as i playing this game to gain the horror feeling.

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